Single-handed KOL push
KOL
Market-cap push
Push a new token from obscurity to real trading volume
Ran a solo KOL push across my channels
--:--:-- WAT
I build attention. I design products.
Web3 growth, community, marketing and product design: same brain, different tabs open.
I've spent the last few years living inside timelines, Discords and Telegram raid rooms: learning what actually moves a community versus what just looks busy. I run KOL and shilling campaigns, lead a raiding network built for speed, and help early projects turn silence into a real, watching audience. Not vanity numbers. Attention that sticks around.
Self-rated, a snapshot of where I focus, not an audit.
Turning attention into users, users into holders.
Threads and narratives that actually move CT, not just impressions.
FOMO-driven pushes that generate real trading activity, not just noise.
Rooms that stay active long after the launch hype fades.
Content that speaks the timeline's language, not marketing copy.
Screenshots from the campaigns and communities above, not just claims.
Four of the campaigns I can walk you through in detail. Want to see more we've run? Get in touch.
KOL
Market-cap push
Push a new token from obscurity to real trading volume
Ran a solo KOL push across my channels
Trippy Shiller
Long-term shilling
Bring real, active players into a play-to-earn game, not just noise
Ongoing shilling and content, including the project's own pinned explainer post
Community building
Community growth + KOL push
Build an active room ahead of the exchange launch
Built the community from zero members and posted real-time launch updates on X
Founder & lead
Own call community, 302 subscribers
Give partner projects an edge by calling them early
Run THE CITADEL: drop token and NFT calls, host live streams, track results
The short version, if you don't want to scroll back up.
Every number above traces back to an actual screenshot, not a deck built to look impressive.
Built Sminex from zero and still run my own call channel. I know what it's like to hold the admin badge, not just advise from outside.
Trippy Trunkz: an active play-to-earn community for two years running, not a project I dropped after launch.
Campaigns, raiding coordination, and community growth come from the same person, not a team split six ways.
Same problem-solving instinct, different medium. I design digital products end to end: research, flows, interface, the small decisions that make software feel considered. Growth taught me to read a room; design is where I get to actually build the room.
Self-rated, a snapshot of where I focus, not an audit.
Structure and flow settled before a single pixel gets styled.
Clickable and close enough to real to get honest feedback early.
Interfaces that look considered, not just decorated.
Enough digging to design for the real problem, not the assumed one.
Consistent components so a product doesn't fight itself as it grows.
Lighter landing-page explorations, screens only, no full case study yet.
Course discovery for a tutor marketplace: active students, tutors, and resources up front.
"Fast, safe, and secure delivery": trust signals and scheduling built around a simple promise.
An AI chat product pitched on feeling human, social proof and a model badge doing the convincing.
Same question, different medium.
Three real products taken from a blank screen to something people actually used, not concept boards built for a portfolio.
The same person who researched the problem draws the final screens, so the reasoning never gets lost in a handoff.
The percentages above are mine, not a certificate. I'd rather you know where I'm sharp and where I'm still building.
Mental health, fintech, and an NFT marketplace: different problems, not one template reskinned three times.
I don't think of these as two careers. They're the same instinct pointed at different screens.
I started in product design: learning to care about hierarchy, spacing, the difference between something that works and something that feels right. Somewhere along the way I ended up just as deep in Web3: running community, coordinating raids, figuring out what makes people stop scrolling.
Turns out both jobs ask the same question: what does this person actually need to see, right now, to act? Growth is that question applied to attention. Design is that question applied to interface. I like living in both.
THE CITADEL, my own call channel, 302 subs and counting
Shilling Trippy Trunkz, 2 years and counting
Mod to Community Lead, across 30+ Web3 projects
Ibadan, Nigeria
Real messages, kept as they came in, not brand testimonials.
Great call, theguyXP!
Our TikTok channel is doing well also! Thank you, you're doing an excellent job, brother.
I saw your portfolio and I like it.
You didn't just post about the campaign and disappear. You were actively involved, coordinated the community, and kept the momentum going throughout. You could actually see the difference in attention and engagement.
The campaign got a lot more visibility than we initially expected. Your network and consistency played a big part in that. Communication was easy too, which made the whole collaboration smoother.
Working with you on the campaign was smooth from start to finish. You understood what we were trying to achieve and helped push it in front of the right audience. The engagement was honestly better than we expected.
Whether it's growth, community, or a product that needs designing properly: tell me what you're building.